Website powered by

Procedural Trees in Houdini | Honours Project

As part of my Honours project, I used Houdini to generate variations of trees and bushes for a range of assets for the environment.
The assets were created for a scene in Unreal 5 that used Nanite, thus they’re made of dense triangulated meshes.
For the final project see:
https://www.artstation.com/artwork/OGvzok

Large tree variations 1

Large tree variations 1

Large tree variations 2

Large tree variations 2

Tall bush variation

Tall bush variation

Small bush variations

Small bush variations

Tiny saplings

Tiny saplings

Bases for the trees and bushes

Bases for the trees and bushes

Branches for the large trees

Branches for the large trees

Branches for the bushes

Branches for the bushes

Leaves for the large trees

Leaves for the large trees

Leaves for the bushes

Leaves for the bushes

Assembly of a large tree in Houdini

Assembly of a large tree in Houdini

Assembly of a tall bush in Houdini

Assembly of a tall bush in Houdini

Assembly of a small bush in Houdini

Assembly of a small bush in Houdini