As part of my Honours project, I created a range or textures and materials for the foliage and terrain. For the final project see: https://www.artstation.com/artwork/OGvzok
Terrain material
Dry leaves textures (BaseColour, Normal, Roughness, AO, Metalic)
Sparse leaves textures (BaseColour, Normal, Roughness, AO, Metalic)
Green leaves textures (BaseColour, Normal, Roughness, AO, Metalic)
Path textures (BaseColour, Normal, Roughness, AO, Metalic)
Stones textures (BaseColour, Normal, Roughness, AO, Metalic)
Cliff textures (BaseColour, Normal, Roughness, AO, Metalic)
Material on final terrain mesh.
Leaves
Leaf textures (BaseColour, Normal, Roughness, AO, SubsurfaceScattering, Opacity)
Damaged version of leaves (BaseColour, Normal, Roughness, AO, SubsurfaceScattering, Opacity)
Fern
Fern texture (BaseColour, Normal, Roughness, AO, SubsurfaceScattering, Opacity)
Leafy plant
Leafy plant textures (BaseColour, Normal, Roughness, AO, SubsurfaceScattering, Opacity)